Thoughts on game design, development, and creative processes
Level design is more than just placing assets in a game engine. It's about creating spaces that tell stories, evoke emotions, and guide players naturally through experiences. In this post, I'll share some techniques I've developed over my 10+ years in the field...
Read MoreMany people ask about my creative process when approaching new design projects. Whether it's UI elements, promotional materials, or in-game assets, I follow a structured yet flexible workflow that ensures quality results...
Read MoreAfter experimenting with various game engines, I've settled on Godot as my primary tool for indie projects. Here's why this open-source engine has won me over and how it compares to other options for small teams and solo developers...
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